- Denizen Version
- 1.2.0-b1739-REL
Simply mine any vanilla ore, and the drops will instead be ore pieces (or in the case of some ores, the drops will be the same [nether gold ore, redstone ore, lapis ore, nether quartz ore]). Fragments can be combined in a crafting table to get one whole material, and in the case of gold and iron, will need to be smelted
into nuggets first.
The block has a 10% (or whatever was set in the config) chance of breaking on each mine, meaning that there is technically a higher return on ores with this plugin, but time spent and randomness means it won't be any noticeable amount.
Drops are affected by fortune. The equation for resource drops is rand(1, rand(1, 3) * fortune_level). What this means is each fortune level, the theoretical maximum upper limit increases by three. On average, the upper limit is fortune_level * 1.5.
XP for diamond or emerald ore is rand(1, 3), while XP for everything else is rand(0, 1).
Requires:
into nuggets first.
The block has a 10% (or whatever was set in the config) chance of breaking on each mine, meaning that there is technically a higher return on ores with this plugin, but time spent and randomness means it won't be any noticeable amount.
Drops are affected by fortune. The equation for resource drops is rand(1, rand(1, 3) * fortune_level). What this means is each fortune level, the theoretical maximum upper limit increases by three. On average, the upper limit is fortune_level * 1.5.
XP for diamond or emerald ore is rand(1, 3), while XP for everything else is rand(0, 1).
Requires:
Many Useful Things Library
This contains, just, oh so many different utilities, from procs to tasks to commands that I all use on a day to day basis when working on projects. CONFIG The config contains some stuff you might want to change for your particular setup...
forum.denizenscript.com