Watering Cans

Watering Cans 1.1.1

Denizen Version
1.2.0-b1741-REL
Installation notes:
Add the textures to your server resource pack. Since it is using custom sounds, the resources need to be a server resource pack rather than a client resource pack, even if you're just trying to test it locally.


To craft a watering can, do the following pattern:
Code:
R = Resource / B = Bonemeal / O = Bowl / A = Air
             [R][B][A]
             [R][O][R]
             [A][R][A]

Right click your watering can in water to fill it up. All watering cans hold the same amount of water (refill), but higher level cans affect wider ranges of crop, and will grow plants faster. The range and chance to grow (chance [1 of x]) are all configurable in the config.


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Author
jumpsplat120
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Latest updates

  1. Hotfix

    * Fixed an error where `.01` is no longer considered a valid decimal number.
  2. Updated for 1.18!

    Updated texture pack version to 8. Removed extra lib_* usages by utilizing "apply_bonemeal" mech...