Many Useful Things Library

Many Useful Things Library 1.3.0

jumpsplat120

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Jun 24, 2020
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jumpsplat120 submitted a new resource:

Many Useful Things Library - Procs, Tasks, Commands, oh my!

This contains, just, oh so many different utilities, from procs to tasks to commands that I all use on a day to day basis when working on projects.


CONFIG​


The config contains some stuff you might want to change for your particular setup, including a custom model data offset, to offset all the custom item textures (of which there are currently none but one day I'll get around to that) by a certain amount, so that it doesn't conflict with the cmd of other...

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jumpsplat120

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Helper
Jun 24, 2020
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www.jumpsplat120.com
jumpsplat120 updated Many Useful Things Library with a new update entry:

New Tasks and New Procedures

Added:

lib_simulate_item_breaking​

Fakes a player breaking an held item. The item is not taken, but the sound plays, and the appropriate particles are generated.

lib_animated_actionbar​

Pass in a list, and a wait, and the actionbar will display one value from the list at a time, with the specified wait between each displaying. Basically wraps a for loop, but is used commonly enough in conjunction with animated_rainbow_text it's worth having it as a...

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jumpsplat120

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Helper
Jun 24, 2020
59
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www.jumpsplat120.com
jumpsplat120 updated Many Useful Things Library with a new update entry:

Minor Update

Bug Fixes​

Turned off debug on all commands
Round lib_between since it throws an error if the number isn't an int.

Added:​

lib_grow_mushroom and lib_grow_fungus​

They check if a mushroom or fungus can be grown before trying to grow it, which prevents the "could not generate tree at location" error the generate_tree mech loves to throw.

lib_is_material​

Checks if a location in a direction is a...

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jumpsplat120

Helper
Staff member
Helper
Jun 24, 2020
59
8
8
www.jumpsplat120.com
jumpsplat120 updated Many Useful Things Library with a new update entry:

The Enchantment Update!

New update, new commands, new procs!

Commands​

denchant​

An enchantment command that's a little easier to use, and more importantly, autofill's in Denizen registered enchantments. The regular vanilla enchant command doesn't autofill, so it's hard to know if the enchantment was registered correctly and you're typing it wrong, or if the enchant never registered in the first place. Also has clever warning messages to let you know whether the enchants you...

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