Denizen Models

Denizen Models 1.5

mcmonkey

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mcmonkey submitted a new resource:

Denizen Models - dModels can take BlockBench models and render them in minecraft with animations!

Denizen Models, aka dModels, is a tool that can take BlockBench "generic" models and render them in minecraft, including with full animations, by spawning sets of armor stands.

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The current version relies on an external program (I hope to change that in the future), you can find the full source for that program and the script on...

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mcmonkey

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mcmonkey updated Denizen Models with a new update entry:

1.2 Beta - More Fixes

- Fixed: X rotations needed to be inverted
- Fixed: Scale was a bit off
- Fixed: Bone initial rotation values were lost during animations
- Improved: Maximum scale limit is now roughly twice as large
- Improved: animations now use a few tricks to synchronize the rotation with position a bit closer, still not quite there though

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mcmonkey

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mcmonkey updated Denizen Models with a new update entry:

1.4 Beta - Now Pure Script Based

  • Major: The C# resource pack generator is now gone - DModels is now 100% script based, including for model loading.
  • Internal: The script has been split into multiple files and organized.
  • Internal: A lot of cleanup and documentation work has been done.
  • Added: There are now tracking_range control options in the config and spawn task
  • Added: There is now a fake_to option on the spawn task.
Also, special thanks to...

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mcmonkey

Administrator
Staff member
Helper
mcmonkey updated Denizen Models with a new update entry:

1.5 Beta - User-usability

  • Major: There is now a /dmodels command that allows users to directly use DModels, removing the prior limit of being exclusively API-based. Includes load [model], loadall, spawn [model], remove, animate [animation], stopanimate, npcmodel [model]
  • New: Citizens integration for attaching a model to an NPC
  • New: Custom resource pack path available in config...

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