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Dungeon script 1.1

Denizen Version
5635-DEV
This script allows you to configure procedurally generated dungeons with a set of room schematics from a preset. These presets contain the different room types like corners, T junctions and others which are rotated and pasted in a dungeon instance world to make up the dungeon.
The dungeons are in a void world and the player is put in adventure mode in this world to prevent them from digging out.

the zip contains the following:
2 presets, stone and forest
and the following scripts:
dungeon, this handles the dungeon generation and teleporting the player
randommobs, spawns mobs from spawners with the flag and allows you to place the placeholder spawners for creating schematics
mobtables, contains data for the mobs in the preset
radomloot, generates loot in inventories and allows you to get placeholder items for creating schematics
loottables, contains the loottables for the presets
dungeon_schematic_maker, allows you to convert selections to schematics
sign_prompt, used for getting user input in the menu

the contents of the zip file should be placed in the denizen folder and after reloading your scripts or restarting your server everything should work.

Some functionality for preset customization will be added in the future including variable spawn locations, variable room sizes, customizable gates and possible multi level dungeons.
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Author
Cloudshadow
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