High velocity damaging and falling on people - Human cannonballs now do damage

jose_95

Member
Nov 10, 2019
13
0
0
https://one.denizenscript.com/haste/64572 - High velocity
https://one.denizenscript.com/haste/64575 - Fall

VERY IMPORTANT:
https://one.denizenscript.com/haste/64626 - Adds a velocity flag for players that high velocity needs. Made by Speeder323

Ever launched someone with a knockback stick and thought why they didn't kill anyone they touched on the fly? Ever thought of falling on a bunch of zombies and killing them? Or did you ever drink a speed II potion and wish you could deal damage by simply ramming at things?

Well, I have two things to say: One, you are weird. And crazy. And two, so am I!
So I made a script that makes it so that when people are moving too fast, they damage entities nearby based on their speed and it works very well! On our test server, we just go around with /speed 10 and run at zombies and watch them die, it's very fun! And, with the fall script, we use jump boost and fall on each other for a fun minigame!

Install it and see if the configurations are what you are looking for. If not, you can change it all yourself. The high-velocity script is very well explained and the fall one is self-explanatory (If you don't understand something, ask here).
 

mcmonkey

Administrator
Staff member
Helper
"high velocity" still has debug enabled on it.
The velocity script will also never work, as it requires a "velocity" flag but never sets the flag.
Also "find.living_entities" exists, you don't need that filter.

Re: "fall" -> != false is nonsense and should never ever be typed. Refer also to https://guide.denizenscript.com/guides/troubleshooting/common-mistakes.html#if-true-is-true-equal-to-truly-true-is-the-truth