Mineable

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jumpsplat120
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Joined: June 24th, 2020, 6:05 pm

Mineable

Post by jumpsplat120 » September 12th, 2020, 2:34 pm

Ever wanted to have fortune work on ores like gold and iron? Looking for a way to slow down the progression of the game without adding extra tool tiers? Want to give a reason for more infrastructure? Let me introduce...
MINEABLE



Simply drop in the required files, add textures, and BAZOINK! All ores now have a 10% chance of "breaking" when being mined, but drop a fractional piece of the ore previously. However, these pieces are affected by fortune, and since there's a 10% chance, you will on average, make slightly more from each piece of ore than you would normally, which you're trading in for time. This allows you to stretch out the progression of the game without the need to add extra material tiers.

Here's a quick video demonstration of the script in action...



The code is a little more rough around the edges than some of my projects, so feel free to reach out if you need help. If you are using this script in any capacity, I would love to hear about it! Feel free to shoot me a message on Discord, Jumpsplat120#0001.

Simply visit the github and download the plugin, the textures and utilities: https://github.com/jumpsplat120/Denizen ... r/Mineable

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