D2 Utilities

Discuss plans for the development of Denizen2Sponge here.
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mcmonkey
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D2 Utilities

Post by mcmonkey » August 16th, 2016, 7:02 pm

Want a utility program for Denizen2? Talk about it here!

Planned:
  1. Script compressor: Compresses several script files into one file. Also takes "Dependency" files, and performs special cleaning operations on them to make it safe to include in your script, even if other script use the same dependency data.
  2. Script "Compiler": Takes scripts and converts them to a java .jar plugin which can be loaded like a standard Sponge plugin, except they are still written in Denizen code!
  3. A high-powered script editor (IDE).
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Anthony
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Re: D2 Utilities

Post by Anthony » August 16th, 2016, 7:06 pm

:D
What about dIDE? Ya know... an IDE for dscript. Syntax highlighting, auto-complete, tool-tips for all things.
We are the music makers, and we are the dreamers of dreams...

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Re: D2 Utilities

Post by mcmonkey » August 16th, 2016, 7:07 pm

Anthony wrote::D
What about dIDE? Ya know... an IDE for dscript. Syntax highlighting, auto-complete, tool-tips for all things.
I kept thinking about that while writing the post but forgot to. Added!
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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 7:09 pm

a powerful script parser hosted outside of IRC, perhaps on a web page, or perhaps included in that IDE

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Re: D2 Utilities

Post by mcmonkey » August 16th, 2016, 7:14 pm

BlackCoyote wrote:a powerful script parser hosted outside of IRC, perhaps on a web page, or perhaps included in that IDE
You mean a script checker, like !ds on IRC? Will be available in the IDE.
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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 7:15 pm

mcmonkey wrote:
BlackCoyote wrote:a powerful script parser hosted outside of IRC, perhaps on a web page, or perhaps included in that IDE
You mean a script checker, like !ds on IRC? Will be available in the IDE.
yeah that's what I meant, cool :)

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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 7:54 pm

Proper integrated tracking that allows custom data variables?

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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 7:55 pm

client mod???

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Re: D2 Utilities

Post by mcmonkey » August 16th, 2016, 8:03 pm

BlackCoyote wrote:Proper integrated tracking that allows custom data variables?
Wot?
BlackCoyote wrote:client mod???
lolwutno
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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 8:05 pm

mcmonkey wrote:
BlackCoyote wrote:Proper integrated tracking that allows custom data variables?
Wot?
for public script tracking
mcmonkey wrote:
BlackCoyote wrote:client mod???
lolwutno
lame

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Re: D2 Utilities

Post by mcmonkey » August 16th, 2016, 8:06 pm

BlackCoyote wrote:
mcmonkey wrote:
BlackCoyote wrote:Proper integrated tracking that allows custom data variables?
Wot?
for public script tracking
Oh you mean a script tracker setup like what you have?

Eh, maybe. I'm hoping a service similar to mcstats but less terrible will get started up and we can take advantage of that.
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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 8:38 pm

an independent forum self created and maintained?

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Re: D2 Utilities

Post by mcmonkey » August 16th, 2016, 8:39 pm

BlackCoyote wrote:an independent forum self created and maintained?
Wot?
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Re: D2 Utilities

Post by BlackCoyote » August 16th, 2016, 8:55 pm

I saw that you were complaining about how all extensions for this forum were very ill maintained, and that you stated you wanted to make your own forum, and already had a deal of backbone working. My thought was that the release of d2 might be a good moment to also introduce a forum that would solve the issues you were pointing out in the chat (hence I said it tied in with the conversation you were having).

But once again apparently this is trolling to you...
If you don't want to take my opinion serious, or just don't agree with it, that's one thing, but please don't go calling me a troll or something similar in the IRC channel for my attempts at genuine suggestions


(It makes me wee-sad.)
Last edited by mcmonkey on August 16th, 2016, 9:20 pm, edited 3 times in total.
Reason: Lock post after user fights with moderators editing his post. User has been warned.

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