early dev builds
- mcmonkey
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early dev builds
Interested in helping Denizen2Sponge development?
You can now acquire early dev builds at http://ci.citizensnpcs.co/job/Denizen2Sponge/
Fair warning:
These builds are new and experimental, and NOT to be considered stable.
These builds contain very few features at the moment, and should NOT be expected to be fully functional - not even in the parts that ARE available.
You can now acquire early dev builds at http://ci.citizensnpcs.co/job/Denizen2Sponge/
Fair warning:
These builds are new and experimental, and NOT to be considered stable.
These builds contain very few features at the moment, and should NOT be expected to be fully functional - not even in the parts that ARE available.
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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Re: early dev builds
Commands currently available:
Define
If/Else
Goto/Mark
Repeat
Run
Wait
Echo
Reload
Executable only through /ex, and task scripts within your scripts folder.
Tag types available: Number, Integer, Text, Null.
Define
If/Else
Goto/Mark
Repeat
Run
Wait
Echo
Reload
Executable only through /ex, and task scripts within your scripts folder.
Tag types available: Number, Integer, Text, Null.
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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- Posts: 187
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Re: early dev builds
New build contains List tag type, foreach command!
A sample script:
Outputs "hello" then "world" :)
A sample script:
Code: Select all
myscript:
type: task
script:
- foreach start hello|world:
- echo "<def[foreach_value]>"
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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- Posts: 187
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Re: early dev builds
New build pushed.
Now has script events / world scripts!
Also, tag fallbacks!
Also, queue ID's!
COntains: Updated if command (better if tracer, rather than requiring true/false you can do
while command
stop command
updated run command (waitable option).
"on scripts reloaded" event.
Now has script events / world scripts!
Also, tag fallbacks!
Also, queue ID's!
COntains: Updated if command (better if tracer, rather than requiring true/false you can do
( true && false ) || ( true )
type stuff.while command
stop command
updated run command (waitable option).
"on scripts reloaded" event.
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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- Posts: 187
- Joined: August 5th, 2016, 7:27 pm
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Re: early dev builds
New update pushed again.
featuring: booleantag, maptag, queuetag, procedure tag + procedure scripts + determine command + the concept of procedural scripts in general.
featuring: booleantag, maptag, queuetag, procedure tag + procedure scripts + determine command + the concept of procedural scripts in general.
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
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Re: early dev builds
woo i think we almost have everything now to make a d2 version for dUtilLib
- mcmonkey
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Re: early dev builds
Latest build features:
script tag
inject command
a run command improvement (can now pass defs)
require command
assert command
The script event requirement system
and also
the "Player Breaks Block" event, specific to Sponge impl!
script tag
inject command
a run command improvement (can now pass defs)
require command
assert command
The script event requirement system
and also
the "Player Breaks Block" event, specific to Sponge impl!
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
- Site Admin
- Posts: 187
- Joined: August 5th, 2016, 7:27 pm
- Location: Los Angeles, California, USA
- Contact:
Re: early dev builds
New build:
pause/resume commands (queue control)
system.queues tag
general queue stuff and tags
DurationTag
"client pings server" event, specific to Sponge impl
pause/resume commands (queue control)
system.queues tag
general queue stuff and tags
DurationTag
"client pings server" event, specific to Sponge impl
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
Re: early dev builds
It's starting to be cool! I'm waiting D2 with impatience! <:D
- mcmonkey
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Re: early dev builds
New build!
Some cleaning and internal work
scripts folder was moved to assets/
lots of fixes
PlayerTag, EntityTag, WorldTag, LocationTag
Some cleaning and internal work
scripts folder was moved to assets/
lots of fixes
PlayerTag, EntityTag, WorldTag, LocationTag
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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- Posts: 187
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Re: early dev builds
NOTHER ONE:
Tons of logical/mathematical tags!
TimeTag
OfflinePlayerTag
meta improvements
An engine for addons in the core (Webizen2 in the works!)
Tons of logical/mathematical tags!
TimeTag
OfflinePlayerTag
meta improvements
An engine for addons in the core (Webizen2 in the works!)
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
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- Posts: 187
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Re: early dev builds
New one!
Support for Webizen2: http://jci.frenetic.xyz/job/Webizen2/ - run your webserver through Denizen2!
Ex command tags and stuff
Lots of fixing
lots of meta improvements too (meta bot coming soon!)
ItemTypeTag
BlockTypeTag
Support for Webizen2: http://jci.frenetic.xyz/job/Webizen2/ - run your webserver through Denizen2!
Ex command tags and stuff
Lots of fixing
lots of meta improvements too (meta bot coming soon!)
ItemTypeTag
BlockTypeTag
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
- Site Admin
- Posts: 187
- Joined: August 5th, 2016, 7:27 pm
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Re: early dev builds
New build! Finally! Sorry for slowness.
- Webizen stuff, include "Webpage" script type!
- Special load-time error checking stuff!
- Output debug logs direct to you in-game!
- New minor tags and general improvements!
- FormattedTextTag!
- Tell command
- Actionbar command
- Player places block event!
- Tags for the sake of easing the transition for Denizen1 users (player, context, ...)
- Webizen stuff, include "Webpage" script type!
- Special load-time error checking stuff!
- Output debug logs direct to you in-game!
- New minor tags and general improvements!
- FormattedTextTag!
- Tell command
- Actionbar command
- Player places block event!
- Tags for the sake of easing the transition for Denizen1 users (player, context, ...)
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
Re: early dev builds
Nice! Progress!
Way to go mcmonkey!
Way to go mcmonkey!

- mcmonkey
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- Posts: 187
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Re: early dev builds
new build time!
- System loads event
- lots of tags and stuff
- block changes event
- entity spawns event
- spawn command
- editentity command
- mega-tag for entities to get almost any data off them!
- execute command
- System loads event
- lots of tags and stuff
- block changes event
- entity spawns event
- spawn command
- editentity command
- mega-tag for entities to get almost any data off them!
- execute command
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
- Site Admin
- Posts: 187
- Joined: August 5th, 2016, 7:27 pm
- Location: Los Angeles, California, USA
- Contact:
Re: early dev builds
Today's build:
- tags
- improvements, etc.
- right clicks block / entity events
- playeffect command
- editblock command
- build for latest sponge
- fix the /ex command
- Support for Depenizen2
- tags
- improvements, etc.
- right clicks block / entity events
- playeffect command
- editblock command
- build for latest sponge
- fix the /ex command
- Support for Depenizen2
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
- mcmonkey
- Site Admin
- Posts: 187
- Joined: August 5th, 2016, 7:27 pm
- Location: Los Angeles, California, USA
- Contact:
Re: early dev builds
UPDATE: Downloads are now on the Citizens Jenkins at http://ci.citizensnpcs.co/job/Denizen2Sponge/
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
Re: early dev builds
I think you should post Denizen to the WIP section at Sponge to keep people in the loop
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- New
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Re: early dev builds
That'd definitely make it easier for me to keep an eye on it :pgershon wrote:I think you should post Denizen to the WIP section at Sponge to keep people in the loop
But doing so would likely begin an inundation of queries and behests about it. Which may be well and good to provoke and motivate, but would likely get irksome.
Definitely awaiting an up-to-date release of this with eager restraint though.
- mcmonkey
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Re: early dev builds
New build apparently!
Fixes, taggable tasks, playerchats, playerjoins, entity moves, flagging entities...
RE: Sponge WIP section: When it's more complete
Fixes, taggable tasks, playerchats, playerjoins, entity moves, flagging entities...
RE: Sponge WIP section: When it's more complete
Denizen lead developer.
http://mcmonkey.org
http://mcmonkey.org
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