early dev builds

Discuss plans for the development of Denizen2Sponge here.
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early dev builds

Post by mcmonkey » August 8th, 2016, 1:40 am

Interested in helping Denizen2Sponge development?

You can now acquire early dev builds at http://ci.citizensnpcs.co/job/Denizen2Sponge/

Fair warning:

These builds are new and experimental, and NOT to be considered stable.
These builds contain very few features at the moment, and should NOT be expected to be fully functional - not even in the parts that ARE available.
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Re: early dev builds

Post by mcmonkey » August 8th, 2016, 1:42 am

Commands currently available:

Define
If/Else
Goto/Mark
Repeat
Run
Wait

Echo
Reload

Executable only through /ex, and task scripts within your scripts folder.

Tag types available: Number, Integer, Text, Null.
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Re: early dev builds

Post by mcmonkey » August 8th, 2016, 3:40 am

New build contains List tag type, foreach command!

A sample script:

Code: Select all

myscript:
  type: task
  script:
  - foreach start hello|world:
    - echo "<def[foreach_value]>"
Outputs "hello" then "world" :)
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Re: early dev builds

Post by mcmonkey » August 11th, 2016, 3:48 am

New build pushed.

Now has script events / world scripts!

Also, tag fallbacks!

Also, queue ID's!

COntains: Updated if command (better if tracer, rather than requiring true/false you can do ( true && false ) || ( true ) type stuff.
while command
stop command
updated run command (waitable option).
"on scripts reloaded" event.
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Re: early dev builds

Post by mcmonkey » August 11th, 2016, 5:44 am

New update pushed again.

featuring: booleantag, maptag, queuetag, procedure tag + procedure scripts + determine command + the concept of procedural scripts in general.
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Re: early dev builds

Post by BlackCoyote » August 11th, 2016, 7:19 am

woo i think we almost have everything now to make a d2 version for dUtilLib

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Re: early dev builds

Post by mcmonkey » August 12th, 2016, 12:12 am

Latest build features:
script tag
inject command
a run command improvement (can now pass defs)
require command
assert command
The script event requirement system
and also
the "Player Breaks Block" event, specific to Sponge impl!
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Re: early dev builds

Post by mcmonkey » August 23rd, 2016, 4:59 am

New build:
pause/resume commands (queue control)
system.queues tag
general queue stuff and tags
DurationTag

"client pings server" event, specific to Sponge impl
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Re: early dev builds

Post by Vellric » August 25th, 2016, 5:59 am

It's starting to be cool! I'm waiting D2 with impatience! <:D

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Re: early dev builds

Post by mcmonkey » August 25th, 2016, 10:45 pm

New build!

Some cleaning and internal work
scripts folder was moved to assets/
lots of fixes
PlayerTag, EntityTag, WorldTag, LocationTag
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Re: early dev builds

Post by mcmonkey » August 26th, 2016, 6:21 am

NOTHER ONE:

Tons of logical/mathematical tags!
TimeTag
OfflinePlayerTag
meta improvements
An engine for addons in the core (Webizen2 in the works!)
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Re: early dev builds

Post by mcmonkey » August 28th, 2016, 6:02 am

New one!

Support for Webizen2: http://jci.frenetic.xyz/job/Webizen2/ - run your webserver through Denizen2!
Ex command tags and stuff
Lots of fixing
lots of meta improvements too (meta bot coming soon!)
ItemTypeTag
BlockTypeTag
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Re: early dev builds

Post by mcmonkey » September 22nd, 2016, 5:33 am

New build! Finally! Sorry for slowness.

- Webizen stuff, include "Webpage" script type!
- Special load-time error checking stuff!
- Output debug logs direct to you in-game!
- New minor tags and general improvements!
- FormattedTextTag!
- Tell command
- Actionbar command
- Player places block event!
- Tags for the sake of easing the transition for Denizen1 users (player, context, ...)
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Re: early dev builds

Post by Juri » September 22nd, 2016, 7:51 pm

Nice! Progress!

Way to go mcmonkey! :grin:

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Re: early dev builds

Post by mcmonkey » September 28th, 2016, 4:35 pm

new build time!

- System loads event
- lots of tags and stuff
- block changes event
- entity spawns event
- spawn command
- editentity command
- mega-tag for entities to get almost any data off them!
- execute command
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Re: early dev builds

Post by mcmonkey » October 6th, 2016, 3:24 am

Today's build:

- tags
- improvements, etc.
- right clicks block / entity events
- playeffect command
- editblock command
- build for latest sponge
- fix the /ex command
- Support for Depenizen2
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Re: early dev builds

Post by mcmonkey » October 7th, 2016, 12:15 am

UPDATE: Downloads are now on the Citizens Jenkins at http://ci.citizensnpcs.co/job/Denizen2Sponge/
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Re: early dev builds

Post by gershon » November 5th, 2016, 10:59 am

I think you should post Denizen to the WIP section at Sponge to keep people in the loop

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Re: early dev builds

Post by AsyD-Rabbit » November 7th, 2016, 9:23 pm

gershon wrote:I think you should post Denizen to the WIP section at Sponge to keep people in the loop
That'd definitely make it easier for me to keep an eye on it :p

But doing so would likely begin an inundation of queries and behests about it. Which may be well and good to provoke and motivate, but would likely get irksome.

Definitely awaiting an up-to-date release of this with eager restraint though.

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Re: early dev builds

Post by mcmonkey » November 10th, 2016, 3:14 am

New build apparently!

Fixes, taggable tasks, playerchats, playerjoins, entity moves, flagging entities...

RE: Sponge WIP section: When it's more complete
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