Hey mcmonkey,
it seems like the hit detection of "item_projectile" is somehow messed up. I am using the latest 1.11 dev builds.
the command is:
- shoot ITEM_PROJECTILE[item=magma_cream] origin:<player.location.add[0,1.1,0]> speed:3 script:P30Damage spread:0
the P30Damage script just says
P30Damage:
type: task
script:
- announce "<def[hit_entities]>"
- hurt 5 <def[hit_entities].get[1]>
Most of the time it announces just an empty list even if I clearly hit the mob. This was working fine.
it seems like the hit detection of "item_projectile" is somehow messed up. I am using the latest 1.11 dev builds.
the command is:
- shoot ITEM_PROJECTILE[item=magma_cream] origin:<player.location.add[0,1.1,0]> speed:3 script:P30Damage spread:0
the P30Damage script just says
P30Damage:
type: task
script:
- announce "<def[hit_entities]>"
- hurt 5 <def[hit_entities].get[1]>
Most of the time it announces just an empty list even if I clearly hit the mob. This was working fine.