custom items with potions issue

Discuss any issues with Denizen-Bukkit scripts or functionality you may have while using it.
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Goma_Terzu
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custom items with potions issue

Post by Goma_Terzu » August 20th, 2016, 2:11 pm

Create this item

Molotowcocktail:
type: item
material: 373,12
display name: '<green>Molotowcocktail'
lore:
- <blue>Sehr einfacher, improvisierter
- <blue>Brandsatz gegen Zombies und mehr...
- <gold>
- <red>Setzt ein kleines Gebiet in Brand.
- <gold>
- <yellow>Linksklick <&auml>ndert die Wurfkraft
- <yellow>Rechtsklick wirft den Brandsatz

Then give the item to yourself and narrate <player.inventory.contains[Molotowcocktail].quantity[1]>
It does not work, the Molotow item is not recognized by its name.

Goma_Terzu
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Re: custom items with potions issue

Post by Goma_Terzu » August 20th, 2016, 2:18 pm

Also the potion 373,12 keeps looking like a normal blue potion instead of a pink potion

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mcmonkey
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Re: custom items with potions issue

Post by mcmonkey » August 20th, 2016, 5:35 pm

Goma_Terzu wrote: material: 373,12
This is not a valid way to identify items in the recent versions of minecraft - they don't actually use datavalues at all anymore.
You need to use the potion_effects mechanism on the potion item now for that to work (Which will then modify NBT keys on the item, as opposed to just the datavalue).
Denizen lead developer.
http://mcmonkey.org

Goma_Terzu
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Re: custom items with potions issue

Post by Goma_Terzu » August 22nd, 2016, 3:49 pm

Thanks, fixxed it. For anyone who wonders how this works, this is the new item script

Molotowcocktail:
type: item
material: i@potion[potion_effects=li@INSTANT_DAMAGE,false,false]
display name: '<green>Molotowcocktail'
lore:
- <blue>Sehr einfacher, improvisierter
- <blue>Brandsatz gegen Zombies und mehr...
- <gold>
- <red>Setzt ein kleines Gebiet in Brand.
- <gold>
- <yellow>Linksklick <&auml>ndert die Wurfkraft
- <yellow>Rechtsklick wirft den Brandsatz

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