Search found 295 matches

by mcmonkey
June 23rd, 2020, 1:59 am
Forum: Scripts
Topic: Simple Circle Generator
Replies: 2
Views: 534

Re: Simple Circle Generator

Are you not aware that the rotate_around_y tag exists? Cause it'd make this script a bit simpler. ... Also why are you forcing delay input to be ticks, instead of letting users input a duration? Also, "random" is literally valid effect type input to the PlayEffect command, you don't need to custom-h...
by mcmonkey
June 19th, 2020, 3:29 pm
Forum: Scripts
Topic: Instruments
Replies: 2
Views: 577

Re: Instruments

- material: gold_ingot[nbt=sound/block_note_block_bell] Don't do that. Use the mechanisms: key. - Be aware that "yaml data" is deprecated in current dev builds, and is just "data" now. Similarly "yaml_key" is now "data_key". - - if !<player.open_inventory.as_element.contains_text[player]>: that's an...
by mcmonkey
June 18th, 2020, 5:56 am
Forum: Drop-In Ready
Topic: Ellipsoid Selector Tool
Replies: 0
Views: 322

Ellipsoid Selector Tool

Ellipsoid Selector Tool: a handy dandy tool to select and note ellipsoids from in-game! (Yeah, just the cuboid selector, but for ellipsoids) Featuring a super simple and clear in-game ellipsoid viewing thingo: https://i.alexgoodwin.media/i/misc/0a1370.gif Downloads: Hastebin: https://one.denizenscr...
by mcmonkey
June 17th, 2020, 5:52 pm
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 2175

Re: Decorator Tool (Testers Wanted!)

on player right clicks block priority:1: - if <server.has_flag[decorative_block.<context.location.simple>]>: - determine cancelled .simple threw an error, while I clicked on other things. Probably need a fallback! Probably. That should not ever cause an error... if it did, please report the full er...
by mcmonkey
June 12th, 2020, 8:05 pm
Forum: Scripts
Topic: Denizen Virtual Chest
Replies: 2
Views: 601

Re: Denizen Virtual Chest

<proc[TabComplete].context[dvchest|DVChestTab|<context.raw_args>]> is liable to bork if the user types a | symbol. Probably make use of the list.include_single tag.
by mcmonkey
June 12th, 2020, 8:04 pm
Forum: Scripts
Topic: Crate script
Replies: 2
Views: 528

Re: Crate script

(Regarding https://one.denizenscript.com/haste/70598 ) - Script contains raw object notation ( [email protected] , etc) - get rid of that. - Script contains yaml_key lists used as maps... use MapTag! - Duplicate events for light/medium/heavy could be very easily shortened into a single event that parses what type ...
by mcmonkey
June 3rd, 2020, 8:39 am
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 2175

Re: Decorator Tool (Testers Wanted!)

on player right clicks block priority:1: - if <server.has_flag[decorative_block.<context.location.simple>]>: - determine cancelled .simple threw an error, while I clicked on other things. Probably need a fallback! Probably. That should not ever cause an error... if it did, please report the full er...
by mcmonkey
May 22nd, 2020, 5:35 am
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 2175

Re: Decorator Tool (Testers Wanted!)

(reviewing https://one.denizenscript.com/haste/69389 ) - Remove the "allowed help" section - Add a permission node. Just make one up, like berufeng.decorator or something. - - take decorator_tool this is bad as I mentioned on Discord. Use the scriptname: argument. - All the stuff about "Decorator mo...
by mcmonkey
May 21st, 2020, 2:23 am
Forum: Drop-In Ready
Topic: Automatic Door Closer
Replies: 4
Views: 966

Re: Automatic Door Closer

Should add a /haste link
by mcmonkey
May 21st, 2020, 2:15 am
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 2175

Re: Decorator Tool (Testers Wanted!)

(reviewing https://one.denizenscript.com/haste/69318 ) - - give <player> decorator_tool is invalid, and will error in your console. Watch your debug console! - Use a command script, not the event - that decorating flag seems redundant... get rid of it. - consider using priorities on your events to d...
by mcmonkey
May 16th, 2020, 1:26 pm
Forum: Random
Topic: My Unban
Replies: 1
Views: 518

Re: My Unban

Excellent post. This seems like you genuinely understand the main problems and understand how to avoid those problems. I'll rescind the mute/ban ... I hope you stick to what you posted here. You're clearly very passionate, and I believe that alone is enough to one day make you a great scripter... as...
by mcmonkey
May 12th, 2020, 10:26 pm
Forum: Drop-In Ready
Topic: Behr's Interactive Color Palette Command
Replies: 4
Views: 3213

Re: Behr's Interactive Color Palette Command

Bot check: Image
by mcmonkey
May 12th, 2020, 10:23 pm
Forum: Drop-In Ready
Topic: Player Skin Command
Replies: 2
Views: 2452

Re: Player Skin Command

The timeout in the skin_url_task should probably be bumped to more like 30s. Mineskin's a bit slower now than it used to be.
by mcmonkey
May 12th, 2020, 10:19 pm
Forum: Drop-In Ready
Topic: Gamemode Inventories
Replies: 1
Views: 751

Re: Gamemode Inventories

Note that this script isn't "secure", ie servers that want to prevent creative items being given to survival players cannot rely on this alone (as obviously a creative player could just drop an item or similar).
by mcmonkey
May 12th, 2020, 10:17 pm
Forum: Scripts
Topic: Admin Notes
Replies: 3
Views: 749

Re: Admin Notes

Bot report: https://i.alexgoodwin.media/i/misc/a0100e.png - Use the <empty> tag. - I see a lot like <[toNotes].sub_int[4]> ... get rid of the _int stuff, those are special case tools that are rarely ever needed. - .type[RUN_COMMAND] on a click tag is redundant: that's the default. - - if <[loop_inde...
by mcmonkey
April 6th, 2020, 2:59 pm
Forum: Drop-In Ready
Topic: Silk Spawners
Replies: 2
Views: 2102

Re: Silk Spawners

on player places spawner: - if !<player.item_in_hand.has_nbt[key]>: - stop - if <context.hand> == HAND: - define Type <player.item_in_hand.nbt[key]> - else: - define Type <player.item_in_offhand.nbt[key]> ^ somethings gone funky in the handedness logic here. - modifyblock <context.location> spawner...
by mcmonkey
April 5th, 2020, 11:54 pm
Forum: Trash
Topic: (HIRING) Dungeons Scripts
Replies: 1
Views: 1349

Re: (HIRING) Dungeons Scripts

Closing due to failure to follow hiring section rules.
by mcmonkey
April 1st, 2020, 12:39 am
Forum: General Denizen-Bukkit
Topic: Cancel-block-break script
Replies: 2
Views: 1810

Re: Cancel-block-break script

Hello. Please help,how make a cancel block-break script if player break blocks with a "§eExplosion pickaxe" But if the player has permission item.explosionpickaxe he can use it. I tried to search for instructions on how to write a script for denizen on version 1.12.2, but I didn't find anything, so...
by mcmonkey
March 17th, 2020, 1:39 am
Forum: Issues
Topic: Unsupported core
Replies: 1
Views: 3391

Re: Unsupported core

Baroness wrote:
March 17th, 2020, 1:34 am
And is there a core with support for mods and bukkit plugins at the same time?
No. Denizen does not work with forge servers.

Denizen is only compatible with Spigot and derivatives thereof.