Search found 22 matches

by Goma_Terzu
March 9th, 2017, 7:05 am
Forum: Plans
Topic: early dev builds
Replies: 48
Views: 11327

Re: early dev builds

Is there any list where we can see how far D2 ist from Denizen or what is missing?
by Goma_Terzu
December 2nd, 2016, 11:37 am
Forum: Issues
Topic: <context.damager> broken with "on npc dies"
Replies: 2
Views: 940

Re: <context.damager> broken with "on npc dies"

This is fixxed too, it was probably part of the issue with the shoot command in another thread here.
by Goma_Terzu
December 2nd, 2016, 11:34 am
Forum: Issues
Topic: Hit detection of the shoot command with item_projectile
Replies: 6
Views: 1952

Re: Hit detection of the shoot command with item_projectile

For someone who might find this thread. Issue was fixxed.
by Goma_Terzu
November 19th, 2016, 2:05 pm
Forum: Issues
Topic: Hit detection of the shoot command with item_projectile
Replies: 6
Views: 1952

Re: Hit detection of the shoot command with item_projectile

I made On sheep damaged: - narrate targets:<player[Goma_terzu]> "<context.entity.name> <context.damager.name> <context.damage> <context.cause>" Then shot the sheep with my weapons. Most of the time I did not get any narrate, only the few times the sheep got visibly damaged I got a narrate I also mad...
by Goma_Terzu
November 19th, 2016, 3:53 am
Forum: Issues
Topic: Hit detection of the shoot command with item_projectile
Replies: 6
Views: 1952

Re: Hit detection of the shoot command with item_projectile

You mean using the hurt argument with a cause and the check the event like "on npc damaged by cause"?

Using the hurt command directly with an "/ex hurt <npc[1111]> 5" works 100% btw
by Goma_Terzu
November 18th, 2016, 12:25 pm
Forum: Issues
Topic: Hit detection of the shoot command with item_projectile
Replies: 6
Views: 1952

Hit detection of the shoot command with item_projectile

Hey mcmonkey, it seems like the hit detection of "item_projectile" is somehow messed up. I am using the latest 1.11 dev builds. the command is: - shoot ITEM_PROJECTILE[item=magma_cream] origin:<player.location.add[0,1.1,0]> speed:3 script:P30Damage spread:0 the P30Damage script just says P30Damage: ...
by Goma_Terzu
November 8th, 2016, 4:52 am
Forum: Issues
Topic: <context.damager> broken with "on npc dies"
Replies: 2
Views: 940

<context.damager> broken with "on npc dies"

The tag <context.damager> always resturns empty when you kill NPCs and check for the damager in "on NPC dies" events.
by Goma_Terzu
November 8th, 2016, 2:09 am
Forum: Issues
Topic: Using the lingering potion effect with playeffect
Replies: 3
Views: 1220

Re: Using the lingering potion effect with playeffect

I still have no idea how it works.Where can I see the correct arguments for each effect or the correct data?

As far as it comes to sounds, the list ist actually very incomplete.
by Goma_Terzu
November 7th, 2016, 1:46 pm
Forum: Issues
Topic: Using the lingering potion effect with playeffect
Replies: 3
Views: 1220

Using the lingering potion effect with playeffect

Hey there, is there a way to use the lingering potion effect and choose it's color with the playeffect command? Is there somewhere a complete particle list that is kind of more usefull than the one we can get here http://one.denizenscript.com/denizen/lngs/particle%20effects This list is incomplete a...
by Goma_Terzu
October 29th, 2016, 3:45 am
Forum: Issues
Topic: Getting rid of gray text on records
Replies: 2
Views: 950

Re: Getting rid of gray text on records

That's it! Thank you. For eveyone else, just write it like i@record_10[flags=li@HIDE_POTION_EFFECTS]
by Goma_Terzu
October 28th, 2016, 10:41 am
Forum: Issues
Topic: Getting rid of gray text on records
Replies: 2
Views: 950

Getting rid of gray text on records

Hey, I am trying to get rid of the gray text on records like "c418 - ward" because I use them as different items. This does not have an effect i@record_10[flags=li@HIDE_ATTRIBUTES] maybe because it is not an attribute I guess. But where do I get the correct flag from?
by Goma_Terzu
October 15th, 2016, 2:59 am
Forum: Issues
Topic: ITEM_PROJECTILE[item=magma_cream] does not work anymore
Replies: 2
Views: 888

Re: ITEM_PROJECTILE[item=magma_cream] does not work anymore

For everyone else to know: Yes it works again :D Thanks
by Goma_Terzu
October 14th, 2016, 8:15 am
Forum: Issues
Topic: ITEM_PROJECTILE[item=magma_cream] does not work anymore
Replies: 2
Views: 888

ITEM_PROJECTILE[item=magma_cream] does not work anymore

I updated on the latest dev build and now my weapons won#t work anymore. They use the shoot command with the item_projectile option. See the debug: [17:13:52 INFO]: Goma_Terzu issued server command: /ex shoot ITEM_PROJECTILE[item=magma_cream] origin:<player> speed:4 spread:0 [17:13:52 INFO]: Startin...
by Goma_Terzu
September 3rd, 2016, 2:25 pm
Forum: Issues
Topic: Error while player is connecting
Replies: 1
Views: 684

Error while player is connecting

I get this error while a player is connecting. It can be solved by deleting the player.dat file. But what is the reson for the error in the first place. Any idea?

http://one.denizenscript.com/paste/35752
by Goma_Terzu
September 3rd, 2016, 11:39 am
Forum: Issues
Topic: flag a player in "right clicks npc" event
Replies: 2
Views: 1017

Re: flag a player in "right clicks npc" event

It seems like you just can't use the flag-name "NPCID". I changed it to "LetzterNPC" and now it works.
by Goma_Terzu
September 3rd, 2016, 11:22 am
Forum: Issues
Topic: No crafting possibly after cancelled event
Replies: 1
Views: 873

No crafting possibly after cancelled event

When you cancel a crafting event once you can't craft anything else after that until you restart the whole server "Blockitemcraftevent": type: world debug: false events: On diamond_boots crafted: - determine cancelled Try this and then try to craft anything else. It will be also cancelled /edit Nobo...
by Goma_Terzu
September 3rd, 2016, 11:06 am
Forum: Issues
Topic: flag a player in "right clicks npc" event
Replies: 2
Views: 1017

flag a player in "right clicks npc" event

Maybe I went full retard here, but suddenly using a flag on a player in the right click event does not seem to work anymore "OneandonlyNPCrightClickEvent": type: world debug: true events: on player right clicks npc: - flag player NPCID:<context.entity> - narrate <player.flag[NPCID]> The tag is null ...
by Goma_Terzu
August 22nd, 2016, 3:49 pm
Forum: Issues
Topic: custom items with potions issue
Replies: 3
Views: 1238

Re: custom items with potions issue

Thanks, fixxed it. For anyone who wonders how this works, this is the new item script Molotowcocktail: type: item material: i@potion[potion_effects=li@INSTANT_DAMAGE,false,false] display name: '<green>Molotowcocktail' lore: - <blue>Sehr einfacher, improvisierter - <blue>Brandsatz gegen Zombies und m...
by Goma_Terzu
August 20th, 2016, 2:18 pm
Forum: Issues
Topic: custom items with potions issue
Replies: 3
Views: 1238

Re: custom items with potions issue

Also the potion 373,12 keeps looking like a normal blue potion instead of a pink potion
by Goma_Terzu
August 20th, 2016, 2:11 pm
Forum: Issues
Topic: custom items with potions issue
Replies: 3
Views: 1238

custom items with potions issue

Create this item Molotowcocktail: type: item material: 373,12 display name: '<green>Molotowcocktail' lore: - <blue>Sehr einfacher, improvisierter - <blue>Brandsatz gegen Zombies und mehr... - <gold> - <red>Setzt ein kleines Gebiet in Brand. - <gold> - <yellow>Linksklick <ä>ndert die Wurfkraft - ...