Search found 248 matches

by mcmonkey
Yesterday, 4:26 pm
Forum: Scripts
Topic: Advanced Brewing 0.2
Replies: 1
Views: 17

Re: Advanced Brewing 0.2

- If your script is complete / ready to go / ready to share publicly, add "debug: false" to each container. You don't want to spam the debug console of everybody who tries to use it! - You have lines like - if <context.cursor_item> == <item[blaze_powder]>: which are considered a common mistake and i...
by mcmonkey
January 15th, 2020, 5:01 pm
Forum: Issues
Topic: Some Problems with 1.15
Replies: 6
Views: 93

Re: Some Problems with 1.15

That was the absolute weirdest issue. I tracked it down, the original cause is some legacy item script related code, which accidentally caused a bit of data in villager trade packets to be lost (it was trying to hide item-script-lore from the packets, which is a system we haven't used in a few years...
by mcmonkey
December 26th, 2019, 10:30 am
Forum: Scripts
Topic: SmellyTunes - MIDI upgrade for vanilla Jukeboxes
Replies: 1
Views: 58

Re: SmellyTunes - MIDI upgrade for vanilla Jukeboxes

This script ( https://one.denizenscript.com/haste/63165 )
Has a monkeybot detected error:

+++ I encountered 1 potential problem with that script.
+++ (1) WARNING: Line 76: Script above ('sc_tu_cmd') missing description label!
by mcmonkey
December 26th, 2019, 10:13 am
Forum: Scripts
Topic: Denizence - GUI for Residence
Replies: 3
Views: 90

Re: Denizence - GUI for Residence

smellyonionman wrote:
December 26th, 2019, 10:05 am
Thanks, caught and fixed. I'm guessing it's not possible for monkeybot to count to the correct line in a commented file.
It said line 138, and line 138 is: - define lore:|:<[placeholder].replace[[rentprice]].with[<server.economy.format[<[rentprice]>]> which is indeed missing a ">"
by mcmonkey
December 26th, 2019, 6:40 am
Forum: Scripts
Topic: Denizence - GUI for Residence
Replies: 3
Views: 90

Re: Denizence - GUI for Residence

That script ( https://one.denizenscript.com/haste/63145 ) contains a basic monkeybot-caught error:
+++ I encountered 1 potential problem with that script.
+++ (1) WARNING: Line 138: Uneven number of <tag-marks>, are you missing a < or > ?
by mcmonkey
December 26th, 2019, 6:38 am
Forum: Scripts
Topic: Smellyboard - customizable informational sidebar
Replies: 2
Views: 56

Re: Smellyboard - customizable informational sidebar

That script ( https://one.denizenscript.com/haste/63146 ) contains a basic monkeybot-caught error: +++ I encountered 1 potential problem with that script. +++ (1) WARNING: Line 83: Uneven number of <tag-marks>, are you missing a < or > ? Additionally, your "common files" script ( https://one.denizen...
by mcmonkey
December 26th, 2019, 12:36 am
Forum: Scripts
Topic: TabWorks - paginated, tabulated menu system
Replies: 3
Views: 71

Re: TabWorks - paginated, tabulated menu system

Isn't it impossible to update hasted scripts anymore? I do plan on updating the scripts I publish several times a month. I guess having the first version of each in the repo is useful though. (Glad I kept the links on-domain!) It's never been possible to change a haste. That's kinda the point. Make...
by mcmonkey
December 25th, 2019, 11:09 pm
Forum: Scripts
Topic: TabWorks - paginated, tabulated menu system
Replies: 3
Views: 71

Re: TabWorks - paginated, tabulated menu system

If you're going to post about a specific script, please do link that specific script - which in this case would be https://one.denizenscript.com/haste/63131
by mcmonkey
December 25th, 2019, 1:27 am
Forum: Drop-In Ready
Topic: Magic Sidebar
Replies: 2
Views: 755

Re: Magic Sidebar

What about using placeholders with in Denizen? Any examples? BTW love the system :) As in PlaceholderAPI? If you have Depenizen installed, the Placeholder tag: https://one.denizenscript.com/denizen/tags/placeholder <placeholder[some_placeholder_here]> But in most cases, tags are better! https://one...
by mcmonkey
December 20th, 2019, 4:28 pm
Forum: Scripts
Topic: NPC Skin via URL
Replies: 5
Views: 2443

Re: NPC Skin via URL

This is the old version of the script.

Please use the modern version instead: viewtopic.php?f=13&t=241
by mcmonkey
December 20th, 2019, 8:51 am
Forum: Scripts
Topic: Parry script - Small fun PvP mechanic
Replies: 2
Views: 76

Re: Parry script - Small fun PvP mechanic

+++ I encountered 3 potential problems with that script. +++ (1) WARNING: Line 63: Uneven number of <tag-marks>, are you missing a < or > ? +++ (2) WARNING: Line 66: Uneven number of <tag-marks>, are you missing a < or > ? +++ (3) WARNING: Line 71: Uneven number of <tag-marks>, are you missing a < ...
by mcmonkey
December 17th, 2019, 10:04 am
Forum: Issues
Topic: Some Problems with 1.15
Replies: 6
Views: 93

Re: Some Problems with 1.15

That first error is a clearly broken server prestart event. That is your script being broken. The other issues likely stem from that first issue.
by mcmonkey
December 4th, 2019, 8:26 pm
Forum: Scripts
Topic: Ride The Chickens
Replies: 2
Views: 724

Re: Ride The Chickens

Updated to more modern syntax + fixed looking direction bork.
by mcmonkey
November 26th, 2019, 10:01 am
Forum: Scripts
Topic: Simple Backpack
Replies: 3
Views: 146

Re: Simple Backpack

- use "- inventory adjust ..." or the "item.with[...]" tag, not adjust+save+inventory set - You forgot to disable debug on one of the scripts - Don't use player flags to track data for an inventory script. Just make a generic inventory script (or straight up use " generic[size=9] ") and apply the dy...
by mcmonkey
November 26th, 2019, 7:26 am
Forum: Scripts
Topic: Grappling Hook!
Replies: 2
Views: 126

Re: Grappling Hook!

" .size> == 0: " -> there's an is_empty tag you can use instead of that :D Also that queue-passing-around seems a bit hackish. Don't offhand have a suggestion to replace it but... that's probably not the ideal way. .shot_entities.get[1].as_entity.location> you shouldn't need that "as_entity" there.....
by mcmonkey
November 24th, 2019, 2:40 am
Forum: Scripts
Topic: Custom Blocks
Replies: 2
Views: 134

Re: Custom Blocks

(This post is in regards to haste https://one.denizenscript.com/haste/62245 ) Suggestion: switch the "is_custom_block" setting to be an item script key. Use like <ITEM.script.yaml_key[is_custom_block]||false> also, probably disable debug on the main script if you're considering it in good enough con...
by mcmonkey
November 24th, 2019, 1:41 am
Forum: Scripts
Topic: Random Death Messages
Replies: 7
Views: 205

Re: Random Death Messages

GoMinecraft wrote:
November 24th, 2019, 12:47 am
Capture what a player was killed with in PvP, if possible
Absolutely possible, yes. You can even do the item hover thingy with the advanced formatty tags. (Though to do this, you have to block the message and announce your own, as the event itself doesn't support fancy-formatted messages).
by mcmonkey
November 24th, 2019, 1:32 am
Forum: Scripts
Topic: Behr's Interactive Color Palette Command
Replies: 1
Views: 388

Re: Behr's Interactive Color Palette Command

You should update this to the new formatted text systems in Denizen! :D
by mcmonkey
November 24th, 2019, 1:17 am
Forum: Drop-In Ready
Topic: Chat Pings
Replies: 2
Views: 563

Re: Chat Pings

GoMinecraft wrote:
November 23rd, 2019, 11:15 am
If you are using a chat management plugin (VentureChat, for example), it may not work initially!

This is easily resolved.
The ideal resolution is to remove such a plugin, and replace it. Either with a more stable chat plugin, or just a Denizen script :D
by mcmonkey
November 19th, 2019, 12:28 pm
Forum: Drop-In Ready
Topic: NPC Skin From URL
Replies: 0
Views: 636

NPC Skin From URL

A drop-in script that works as a Citizens extension to set NPC skins from a direct image URL. (Based on an old script by Mergu of the same concept, but updated/modernized/cleaned for general public usage) Hastebin: https://one.denizenscript.com/haste/64151 <-- Most users, just click here and click "...