Search found 291 matches

by mcmonkey
September 12th, 2020, 1:27 pm
Forum: Issues
Topic: Denizen's mythicmobs extension
Replies: 1
Views: 56

Re: Denizen's mythicmobs extension

None. 1.12.2 is not supported. Update to 1.15.2 or 1.16.3
by mcmonkey
August 26th, 2020, 7:28 am
Forum: Issues
Topic: dDiscordbot Issues
Replies: 2
Views: 60

Re: dDiscordbot Issues

You're literally asking for help with Discord while not on the Denizen Discord??? https://discord.gg/Q6pZGSR
by mcmonkey
August 1st, 2020, 9:08 am
Forum: Scripts
Topic: Hologram Maker
Replies: 1
Views: 169

Re: Hologram Maker

- You can remove the adjust lines and simply use properties on the spawn line - the tag <entity[armor_stand]> is entirely redundant, just do armor_stand - you should probably enable marker, disable gravity, ... - This is usually a case where an entity script might actually be best... make a hologram...
by mcmonkey
July 31st, 2020, 6:06 pm
Forum: Scripts
Topic: Emotes
Replies: 1
Views: 147

Re: Emotes

- Most of those quotes don't belong
- the "emote_inventory_Handler" script should use the item scripts instead of redefining the full texture data
- same for "emote_chat"
- there should probably be "debug: false" on all of the containers
by mcmonkey
July 26th, 2020, 9:43 am
Forum: Scripts
Topic: Flide
Replies: 0
Views: 123

Flide

Here's an updated version of the old repo flide script . This is just the commands /flide and /flide2 for Elytra Flight that will launch you into the air and push you along. /flide will push you at a sustained continual speed, while /flide2 will apply a slow acceleration (feels a bit more like flyin...
by mcmonkey
July 21st, 2020, 3:11 pm
Forum: Scripts
Topic: Clear Lag (Configurable) V1.1
Replies: 5
Views: 267

Re: Clear Lag

Destroying all mobs seems a bit excessive.

The inconsistent capitalization is ... weird.

You have a few island_normal_world still instead of your INSERTWORLDHERE

You should probably have a debug: false on that.
by mcmonkey
July 21st, 2020, 3:09 pm
Forum: Scripts
Topic: Hourly Boss Spawns (Depenizen & MythicMobs Required)
Replies: 3
Views: 212

Re: Hourly Boss Spawns (Depenizen & MythicMobs Required)

Bot check:
Image

The tag should be <server.online_players>

Those scripts should probably have debug: false set.

every:1 is redundant.
by mcmonkey
July 17th, 2020, 11:17 pm
Forum: Drop-In Ready
Topic: In-Game Custom Head Item List
Replies: 0
Views: 169

In-Game Custom Head Item List

Need to quickly grab some in-game custom head items? Don't want to buy a buggy premium Spigot plugin? Here's a script that does that all nice n easy like. https://i.alexgoodwin.media/i/misc/2aefba.gif Script Haste Download https://one.denizenscript.com/haste/72404 <-- (Most users click here to downl...
by mcmonkey
July 11th, 2020, 5:29 pm
Forum: Random
Topic: Merry Christmas 2019 and Happy New Year 2020
Replies: 2
Views: 4887

Re: Merry Christmas 2019 and Happy New Year 2020

Hello everyone! Im new around here and I was wondering if the forum is still alive or if you guys are more active in Discord maybe? Not sure how to join, sorry if this is not the correct place to ask. You replied to a forum post about christmas 2019 to ask if you should join Discord? That's... weir...
by mcmonkey
July 6th, 2020, 5:16 am
Forum: Scripts
Topic: Morpheus
Replies: 2
Views: 266

Re: Morpheus

You have usages of "yaml data" and "yaml_key" - these were deprecated semi-recently. They should be "data" scripts and "data_key" for the tag.
Also, line 20 has misplaced quotes.

All of these problems were found by just running a bot check:
Image
by mcmonkey
June 29th, 2020, 10:04 am
Forum: Scripts
Topic: Hue Cycler
Replies: 2
Views: 287

Re: Hue Cycler

the ColorTag.hue tag exists, which seems like it should be used here.
I added ColorTag.with_hue (and several related tags) to make using that here easier.
by mcmonkey
June 29th, 2020, 9:31 am
Forum: Scripts
Topic: Local Chat
Replies: 4
Views: 341

Re: Local Chat

You might want to instead check if <context.message.to_uppercase.equals_case_sensitive[<context.message>]> or something like that (generally, regex should be avoided whenever possible).
by mcmonkey
June 25th, 2020, 10:27 pm
Forum: Scripts
Topic: Local Chat
Replies: 4
Views: 341

Re: Local Chat

What in the hecksinki is - if <context.message.replace_text[regex:<element[[^A-Za-z]]>].is_uppercase>: meant to be?

Also, you probably should make use of the recipients determination.

Also, the standard link to your current script would be https://one.denizenscript.com/haste/71368
by mcmonkey
June 25th, 2020, 10:25 pm
Forum: Issues
Topic: click script -chat
Replies: 1
Views: 199

Re: click script -chat

Denizen, no 's'.

Also our primary support platform is Discord: https://discord.gg/Q6pZGSR
by mcmonkey
June 24th, 2020, 11:47 am
Forum: Scripts
Topic: Freezing your players
Replies: 1
Views: 233

Re: Freezing your players

- The past tense of freeze is frozen not freezed . - Actually, most of the English written in this script is a bit off. - - define location <player.eye_location> - look <[player]> <[location]> ^ that seems like it'd be a bit of a bad time. - <server.player_is_valid[<context.args.first>]> <-- that's ...
by mcmonkey
June 24th, 2020, 5:15 am
Forum: Scripts
Topic: wanderer bob
Replies: 1
Views: 241

Re: wanderer bob

- Please use https://one.denizenscript.com/haste to post scripts
- ... why are you not using an interact script?
- What reason is there to use this script instead of the built-in Citizens wander pathfinder?
by mcmonkey
June 23rd, 2020, 1:59 am
Forum: Scripts
Topic: Simple Circle Generator
Replies: 2
Views: 305

Re: Simple Circle Generator

Are you not aware that the rotate_around_y tag exists? Cause it'd make this script a bit simpler. ... Also why are you forcing delay input to be ticks, instead of letting users input a duration? Also, "random" is literally valid effect type input to the PlayEffect command, you don't need to custom-h...
by mcmonkey
June 19th, 2020, 3:29 pm
Forum: Scripts
Topic: Instruments
Replies: 2
Views: 353

Re: Instruments

- material: gold_ingot[nbt=sound/block_note_block_bell] Don't do that. Use the mechanisms: key. - Be aware that "yaml data" is deprecated in current dev builds, and is just "data" now. Similarly "yaml_key" is now "data_key". - - if !<player.open_inventory.as_element.contains_text[player]>: that's an...
by mcmonkey
June 18th, 2020, 5:56 am
Forum: Drop-In Ready
Topic: Ellipsoid Selector Tool
Replies: 0
Views: 194

Ellipsoid Selector Tool

Ellipsoid Selector Tool: a handy dandy tool to select and note ellipsoids from in-game! (Yeah, just the cuboid selector, but for ellipsoids) Featuring a super simple and clear in-game ellipsoid viewing thingo: https://i.alexgoodwin.media/i/misc/0a1370.gif Downloads: Hastebin: https://one.denizenscr...