Search found 257 matches

by mcmonkey
April 1st, 2020, 12:39 am
Forum: General Denizen-Bukkit
Topic: Cancel-block-break script
Replies: 1
Views: 11

Re: Cancel-block-break script

Hello. Please help,how make a cancel block-break script if player break blocks with a "§eExplosion pickaxe" But if the player has permission item.explosionpickaxe he can use it. I tried to search for instructions on how to write a script for denizen on version 1.12.2, but I didn't find anything, so...
by mcmonkey
March 17th, 2020, 1:39 am
Forum: Issues
Topic: Unsupported core
Replies: 1
Views: 391

Re: Unsupported core

Baroness wrote:
March 17th, 2020, 1:34 am
And is there a core with support for mods and bukkit plugins at the same time?
No. Denizen does not work with forge servers.

Denizen is only compatible with Spigot and derivatives thereof.
by mcmonkey
March 14th, 2020, 1:10 am
Forum: Scripts
Topic: XpBottler 1.1
Replies: 4
Views: 1395

Re: XpBottler 1.1

Do you have a problem with the "new if format"? I have such scripts output: Single line if commands are deprecated. Please update them to modern format. That error did not come from the XpBottler script (or at least not the current version @ https://one.denizenscript.com/haste/65893 , which does no...
by mcmonkey
March 5th, 2020, 3:29 am
Forum: Scripts
Topic: XpBottler 1.1
Replies: 4
Views: 1395

Re: XpBottler 1.0

- Please include a link to the script via https://one.denizenscript.com/haste in your post. - NEVER use "/execute" with a vanilla command. The execute command is EXCLUSIVELY for interop with other plugins. That "exp take" should use the Denizen "take" or "experience" command, that "summon" should us...
by mcmonkey
February 19th, 2020, 3:14 am
Forum: Announcements
Topic: Public Information Writeup: The "It Works" Fallacy
Replies: 0
Views: 1366

Public Information Writeup: The "It Works" Fallacy

Many newer scripters tend to not realize the important difference between "it works" and "it is correct". Just because a script works does not mean everything's fine. Here's some examples of ways a script might seem to work, while not being correct ... a script that seems to work fine might still: H...
by mcmonkey
February 19th, 2020, 3:08 am
Forum: Announcements
Topic: Public Information Writeup: Wrong Answers Are Worse Than No Answers
Replies: 0
Views: 964

Public Information Writeup: Wrong Answers Are Worse Than No Answers

Wrong Answers Are Worse Than No Answers! Short version: Don't answer questions from users if you don't absolutely know the answer for sure. It's much worse than simply waiting for somebody else to answer. Long version: If somebody linked this to you, it's probably because you're answering questions...
by mcmonkey
January 29th, 2020, 10:56 pm
Forum: Scripts
Topic: Holograms
Replies: 2
Views: 744

Re: Holograms

- You left debug enabled on "HologramSymbolProcedure" - You have logic like - choose <[selectarg]>: - case null: - default: which is a bit silly... use an if, or an if/else pair, as relevant. - You have a lot of instances of as_list , which should almost all be removed. - You have if commands like -...
by mcmonkey
January 25th, 2020, 8:18 pm
Forum: Scripts
Topic: High velocity damaging and falling on people - Human cannonballs now do damage
Replies: 2
Views: 635

Re: High velocity damaging and falling on people - Human cannonballs now do damage

"high velocity" still has debug enabled on it. The velocity script will also never work, as it requires a "velocity" flag but never sets the flag. Also "find.living_entities" exists, you don't need that filter. Re: "fall" -> != false is nonsense and should never ever be typed. Refer also to https://...
by mcmonkey
January 23rd, 2020, 4:26 pm
Forum: Scripts
Topic: Advanced Brewing 0.2
Replies: 1
Views: 635

Re: Advanced Brewing 0.2

- If your script is complete / ready to go / ready to share publicly, add "debug: false" to each container. You don't want to spam the debug console of everybody who tries to use it! - You have lines like - if <context.cursor_item> == <item[blaze_powder]>: which are considered a common mistake and i...
by mcmonkey
January 15th, 2020, 5:01 pm
Forum: Issues
Topic: Some Problems with 1.15
Replies: 6
Views: 1053

Re: Some Problems with 1.15

That was the absolute weirdest issue. I tracked it down, the original cause is some legacy item script related code, which accidentally caused a bit of data in villager trade packets to be lost (it was trying to hide item-script-lore from the packets, which is a system we haven't used in a few years...
by mcmonkey
December 26th, 2019, 10:30 am
Forum: Scripts
Topic: SmellyTunes - MIDI upgrade for vanilla Jukeboxes
Replies: 1
Views: 624

Re: SmellyTunes - MIDI upgrade for vanilla Jukeboxes

This script ( https://one.denizenscript.com/haste/63165 )
Has a monkeybot detected error:

+++ I encountered 1 potential problem with that script.
+++ (1) WARNING: Line 76: Script above ('sc_tu_cmd') missing description label!
by mcmonkey
December 26th, 2019, 10:13 am
Forum: Scripts
Topic: Denizence - GUI for Residence
Replies: 3
Views: 757

Re: Denizence - GUI for Residence

smellyonionman wrote:
December 26th, 2019, 10:05 am
Thanks, caught and fixed. I'm guessing it's not possible for monkeybot to count to the correct line in a commented file.
It said line 138, and line 138 is: - define lore:|:<[placeholder].replace[[rentprice]].with[<server.economy.format[<[rentprice]>]> which is indeed missing a ">"
by mcmonkey
December 26th, 2019, 6:40 am
Forum: Scripts
Topic: Denizence - GUI for Residence
Replies: 3
Views: 757

Re: Denizence - GUI for Residence

That script ( https://one.denizenscript.com/haste/63145 ) contains a basic monkeybot-caught error:
+++ I encountered 1 potential problem with that script.
+++ (1) WARNING: Line 138: Uneven number of <tag-marks>, are you missing a < or > ?
by mcmonkey
December 26th, 2019, 6:38 am
Forum: Scripts
Topic: Smellyboard - customizable informational sidebar
Replies: 2
Views: 653

Re: Smellyboard - customizable informational sidebar

That script ( https://one.denizenscript.com/haste/63146 ) contains a basic monkeybot-caught error: +++ I encountered 1 potential problem with that script. +++ (1) WARNING: Line 83: Uneven number of <tag-marks>, are you missing a < or > ? Additionally, your "common files" script ( https://one.denizen...
by mcmonkey
December 26th, 2019, 12:36 am
Forum: Scripts
Topic: TabWorks - paginated, tabulated menu system
Replies: 3
Views: 741

Re: TabWorks - paginated, tabulated menu system

Isn't it impossible to update hasted scripts anymore? I do plan on updating the scripts I publish several times a month. I guess having the first version of each in the repo is useful though. (Glad I kept the links on-domain!) It's never been possible to change a haste. That's kinda the point. Make...
by mcmonkey
December 25th, 2019, 11:09 pm
Forum: Scripts
Topic: TabWorks - paginated, tabulated menu system
Replies: 3
Views: 741

Re: TabWorks - paginated, tabulated menu system

If you're going to post about a specific script, please do link that specific script - which in this case would be https://one.denizenscript.com/haste/63131
by mcmonkey
December 25th, 2019, 1:27 am
Forum: Drop-In Ready
Topic: Magic Sidebar
Replies: 2
Views: 1727

Re: Magic Sidebar

What about using placeholders with in Denizen? Any examples? BTW love the system :) As in PlaceholderAPI? If you have Depenizen installed, the Placeholder tag: https://one.denizenscript.com/denizen/tags/placeholder <placeholder[some_placeholder_here]> But in most cases, tags are better! https://one...
by mcmonkey
December 20th, 2019, 4:28 pm
Forum: Scripts
Topic: NPC Skin via URL
Replies: 5
Views: 3359

Re: NPC Skin via URL

This is the old version of the script.

Please use the modern version instead: viewtopic.php?f=13&t=241
by mcmonkey
December 20th, 2019, 8:51 am
Forum: Scripts
Topic: Parry script - Small fun PvP mechanic
Replies: 2
Views: 649

Re: Parry script - Small fun PvP mechanic

+++ I encountered 3 potential problems with that script. +++ (1) WARNING: Line 63: Uneven number of <tag-marks>, are you missing a < or > ? +++ (2) WARNING: Line 66: Uneven number of <tag-marks>, are you missing a < or > ? +++ (3) WARNING: Line 71: Uneven number of <tag-marks>, are you missing a < ...