Search found 6 matches

by Mateo_
February 14th, 2018, 12:46 pm
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

Re: <npc.name> tag in world script

I mean, I still have to put it on the end of every narrate command (as written above)
by Mateo_
February 14th, 2018, 11:42 am
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

Re: <npc.name> tag in world script

Okay, I have put there npc:n@id, works fine - is it better to use the server flag?
by Mateo_
February 13th, 2018, 1:41 pm
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

Re: <npc.name> tag in world script

Code: Select all

npc:<server.flag[relevantNPC]>
returns either true or false, so it wouldn't parse that NPCs name, would it?
by Mateo_
February 12th, 2018, 8:14 am
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

Re: <npc.name> tag in world script

How exactly? I haven't met with that yet.
I assume I should flag that NPC at the start of the interact script
by Mateo_
February 11th, 2018, 4:25 am
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

Re: <npc.name> tag in world script

I came up with this:

https://pastebin.com/DPZYdL8p

Doesn't seem to be very effective... (it works tho)
by Mateo_
February 11th, 2018, 3:16 am
Forum: Issues
Topic: <npc.name> tag in world script
Replies: 9
Views: 1702

<npc.name> tag in world script

Hey guys, I am trying to make an inventory menu that narrates some stuff after choosing an option. I've made a format script with <npc.name> tag but it couldn't be filled in that world script (on player clicks TestGUI_menu_yes in TestGUI_menu:). Is there an option how to determine how the <npc.tag> ...