silkspawners_hooks: type: world debug: true events: on player breaks SPAWNER with:*_pickaxe priority:200: - if == SURVIVAL && : - determine 0 passively - define spawner - adjust def:spawner spawner_count: - adjust def:spawner spawner_max_nearby_entities: - adjust def:spawner spawner_delay_data:||]> - adjust def:spawner spawner_player_range: - adjust def:spawner spawner_type: - adjust def:spawner "display:<&d> Spawner" - determine <[spawner]> after player places SPAWNER: - adjust spawner_count: - adjust spawner_max_nearby_entities: - adjust spawner_delay_data:||]> - adjust spawner_player_range: - adjust spawner_type: