jetpack_config: type: data debug: false speed_multiplier: 2 jetpack_item: type: item debug: false material: elytra display name: JetPack lore: - Fly high and don't die! mechanisms: unbreakable: true jetpack_handler: type: world debug: false events: after player starts gliding: - inject jetpack_check - run jetpack_activate after player starts sneaking: - inject jetpack_check - stop if:! - if : - flag jetpack_activaited:! - else: - run jetpack_activate jetpack_activate: type: task debug: false script: - flag jetpack_activaited - define multiplier - while && : - playeffect effect:smoke at: offset:0.1,0.1,0.1 quantity:10 - adjust velocity:]> - wait 1t - flag jetpack_activaited:! jetpack_check: type: task debug: false script: - stop if:! jetpack_command: type: command debug: false name: get-jetpack description: Gives you a jetpack usage: /get-jetpack permission: jetpack.get script: - if == PLAYER: - give jetpack_item