Chaos_Events: type: world debug: false events: on player join: - teleport on player damaged by FALL: - if : - stop - define Blocks - flag player Fall duration:3s - foreach <[Blocks].sub_lists[100]> as:B: - modifyblock <[B]> air naturally - wait 1t on entity damaged: - if : - stop - repeat 10: - if !: - stop - define Loc #- adjust velocity:<[Loc].random_offset[5].sub[<[Loc]>]> - wait 3t on entity death: - define Items - repeat 100: - define Items <[Items].include[]> - determine <[Items]> on player breaks block with:*pickaxe: - define Loc - repeat 3: - define New_Loc <[Loc].random_offset[35]> - define Points <[Loc].points_between[<[New_Loc]>].distance[3]> - foreach <[Points]> as:P: - modifyblock <[P].find_blocks.within[3].filter[material.name.is[!=].to[BEDROCK]]> air naturally - wait 2t - define Loc <[New_Loc]> on player damaged: - inject Epilepsy on player right clicks block with:ender_pearl: - repeat 50: - shoot ender_pearl destination: speed:3 - wait 1t on player starts swimming: - while == WATER && : - adjust velocity:].mul[3]> - wait 1t on entity damaged by ARROW: - if !: - stop - repeat 20: - if !: - stop - repeat 10: - spawn ARROW - wait 3t on projectile hits block: - if == null || !: - stop - define Loc - repeat 20: - repeat 10: - spawn ARROW <[Loc].random_offset[6,0,6]> - wait 3t on creeper explodes: - explode power:20 breakblocks on player right clicks entity: - mount | on player steers entity: - if != 0: - adjust velocity:]> Epilepsy: type: task debug: false script: - cast BLINDNESS duration:2s no_icon - cast CONFUSION duration:3s no_icon amplifier:999 - define Center <[Data].get[Center]> - repeat 30: #special_data:0.8|PURPLE - define Hex1 - define Hex2 - define Hex3 - define Color ,<[Hex2]>,<[Hex3]>]> - define Loc - playeffect effect:DRAGON_BREATH at:<[Loc].forward> offset:12 quantity:450 velocity:<[Loc].direction.vector.mul[-1].with_y[0]> - playeffect effect:REDSTONE at:<[Loc].forward> offset:0.6 quantity:100 special_data:1.2|<[Color]> - playeffect effect:FLASH at:<[Loc].forward[0.1]> quantity:2 offset:0 - playeffect effect:FLAME at:<[Loc].forward[0.1]> offset:0.5 quantity:5 - wait 1t